Imposing Geometric Constraints on Virtual Objects within an Immersive Modeler

نویسندگان

  • Norikazu Hiraki
  • Kiyoshi Kiyokawa
  • Haruo Takemura
  • Naokazu Yokoya
چکیده

This paper describes an intuitive and efficient way to design not only 3-D shapes but also their geometric constraints within an immersive modeler. The fundamental concept of the proposed method is based on our immersive modeler VLEGO II, which allows multiple users to create 3-D virtual objects only by assembling simple 3-D geometric shapes (shape primitives) like with real toy blocks. In our system, geometric constraints are presented as primitives (constraining primitives) like normal shape primitives, and the geometric constraints are imposed on virtual objects simply by assembling shape and constraining primitives. The system also provides flexible two-handed interaction to support intuitive and efficient manipulations.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

4D Objects for Animation: Immersion on Virtual Reality

4D object modeling, also called space-time modeling, allows to build animations with topological modifications, like metamorphosis or implicit surfaces, with high level control. Starting from a 4D objects modeler for animation, we propose a tool to manipulate 4D objects embedded on imported scenes, running on various OS and environments. Since the perception of 4D objects is complex, we propose...

متن کامل

A Convenient Multicamera Self-Calibration for Virtual Environments

Virtual immersive environments or telepresence setups often consist of multiple cameras that have to be calibrated. We present a convenient method for doing this. The minimum is three cameras, but there is no upper limit. The method is fully automatic and a freely moving bright spot is the only calibration object. A set of virtual 3D points is made by waving the bright spot through the working ...

متن کامل

Self-Calibration for Virtual Environments

Virtual immersive environments or telepresence setups often consist of multiple cameras which have to be calibrated. We present a convenient method for doing this. The minimum is three cameras, but there is no upper limit. The method is fully automatic and a freely moving bright spot is the only calibration object. A set of virtual 3D points is made by waving the bright spot through the working...

متن کامل

VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models

This paper presents an approach for the integration of Virtual Reality (VR) and Computer-Aided Design (CAD). Our general goal is to develop a VR–CAD framework making possible intuitive and direct 3D edition on CAD objects within Virtual Environments (VE). Such a framework can be applied to collaborative part design activities and to immersive project reviews. The cornerstone of our approach is ...

متن کامل

EnVis and Hector –– Tools for Ocean Model Visualization

The long–term goal is to allow ocean modelers to efficiently and rapidly visualize the output of their ocean models by effectively exploiting large scale computing environments. This necessitates a distributed, parallel, concurrent visualization system. The modeler should be able to seamlessly view and explore an evolving ocean model in an immersive virtual environment containing boundary condi...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1997